DMS Rounders
League Structure
The DMS Rounders is a tournament format Poker league where players/members earn points
by participating in monthly tournaments.
Tournament Points
Players earn points by participating in league sanctioned poker tournaments. At the
end of each poker season, an overall best player champion will be crowned. Points are earned in the following ways:
- Points: 12 points for 1st, 10 points for 2nd, 8 points for 3rd, 7 points for
4th and will decrease by 1 point every place there after. If you finish
outside the top ten you will receive 1 point. These point totals will be multiplied be the # of players in the
tournament.
- Winners: We have put a premium on winning
in this league. You will notice a larger gap between 1st, 2nd, 3rd, and the reset of the place finishers. Consistancy
is good, but finishing first will be the best path to the title.
- Bonus Points: Bonus points will be awarded for finishing
"In the Money", and achieving goals based on consistant play.
- 4 majors: Points will be worth more. 15 points for 1st, 12 for 2nd, 10 for 3rd, 9 for
4th and will decrease by 1 point every place there after. The point totals will be multiplied by the # of
players in the tournament.
Poker Season
The season will consist of at least 24 total poker tournaments (4 are major events). Of the
24 poker tournaments, 1 is the season end championship and 3 tournaments will be Big Money tournaments where the stakes/points
will be higher. A tournament will only be played if there are at least 6 players present. If a tournament is scheduled but
the required number of players are not present. Points will not be added for that evening (cash only).
DMS Rounders Club Poker Championship
The Championship (the 4th major) will be held at the
end of the poker season. The player with the most Championship points after the Championship will be crowned the Poker Champion
for that season.
1. Buy in – All regular
tournaments will be a $20.00 buy in with rebuys for the first 6 blind structures. The
4 “major events” will have a buy in of $50.00 with no rebuys.
2. Starting Chips –
The minimum-starting stack will be 2800 chips. 2 – $500 chips; 10 –
$100 chips; 10 -$50 chips; 10- $25 chips; 10- $5 chips.
Majors - Since there are no re-buys in the Majors every player will receive and extra $1000.
3. Championship Payouts
– An extra $3 dollars for every tournament will be collected in addition to the buy ins.
The money will be kept from each tournament during the poker season to go to the point champion, along with a traveling
trophy. Our goal is to give the point’s champion a $500.00 first
place reward with a nice trophy.
4. Championship Points –
When figuring the year ending champion, we will tally the points for your best 22 tournaments. This will allow every member
the freedom to miss one night of poker with out penalty.
Tournament Rules
Buyin/Rebuys
^^Payout
Structure
If more than one player is eliminated on the same hand, the player with the highest chip count at the start
of the hand will be awarded the highest place.
# Buyins |
|
# Payouts |
8-9 |
|
1st
and 2nd only |
10-16 |
|
Top 3 |
17 and up |
|
4th
place gets money back |
|
|
|
|
|
|
Deals
Deals are allowed at the end of the tourney between players "In the money" to split the winnings if
the tournament is running long. Deals can only be made if all remaining players agree. If a deal is made, remember there are
important points to be played out. Deals would include conceding a winner and
the points that go to the winner.
Late Players
Players who have committed their attendance to the tournament but have not arrived by the deal
of the first hand will be assigned a seat, issued chips, and dealt hands. The absent player will auto post all appropriate
blinds/antes. If the absent player can not make it to the tournament on time, after 30 minutes, the absent player’s
chips are removed from play and he forfeits any chance to play. If a player does not show for a tournament in which they were
scheduled to play they will receive zero points.
Heads Up Tournaments
This type of tournament is designed for 8 or more players.
Blind Schedule
All tournaments start with the blinds at $5/$10 with an
ante of $5. Every 15 minutes the blinds will double until the completion of the
tournament.
Seating Players
Random
Moving Players
If the number of players differs by two or more between any tables, one player must
move from the highest populated table to the lowest populated table. This ensures a balanced number of players between tables.
The player at the button from the high table will be moved to the seat to the right of the button at the low table.
Dead Button Rule
· When the Big Blind busts: the button moves to the player who posted the small blind and the player to the
left of the former big blind assumes the big blind. There is small blind for that hand. On the following deal, the button
moves to the now empty seat (the seat vacated by the eliminated big blind player) and the two players to the left post the
normal blinds. This will result in the same player being the dealer two hands in a row.
· When the Small Blind busts: the button does not move. The player who was the big blind will now post the
small blind and the player to his left will post the big blind. This will result in the same player being the dealer two hands
in a row.
Chip Values
Red = 5, Green = 25, Blue = 50, Black = 100, Purple/white = 500.
Coloring Up/Chip Race
At a specific time in the blind structure all lower-denomination chips that are
no longer needed are removed from play. This has the effect of reducing the number of physical chips in front of any player,
and makes it easier for the players to count their stacks and their bets.
Burning Cards
1. After each betting round (except the final round) the dealer shall burn a card before turning over
the community card(s).
2. Before burning a card the dealer shall lightly tap the table.
3. Burn cards are placed facedown, in the center of the table, under the edge of the pot.
4. Each burn card shall be placed under the previous burn card.
5. Burn cards are to remain on the table, separate from the muck, until the pot is awarded to the
winning player.
6. If a player goes all-in for a portion of the big blind, then subsequent action shall be made as
if the player had posted the full big blind.
The Showdown
1. A player must show all cards in the hand face-up on the table to win any part of the pot.
2. If everyone checks (or is all-in) on the final betting round, the player who acted first is the
first to show the hand. If there is wagering on the final betting round, the last player to take aggressive action by a bet
or raise is the first to show the hand.
3. Cards speak (cards read for themselves). The dealer assists in reading hands, but players are responsible
for holding onto their cards until the winner is declared.
4. Suits never break a tie for winning a pot.
5. In determining the winning hand, if all five cards are not used to make a hand, the rank of the
side cards (kicker cards) shall determine which hand is better.
6. If hands tie, any odd chip will be awarded to the first hand clockwise from the button.
7. After the showdown the dealer shall push (award) the pot to the winner and then advance the dealer
button clockwise one player.
Code Of Conduct
Poker Etiquette
The following actions are improper and grounds for warning,
suspending or barring a violator:
1. Deliberately acting out of turn.
2. Deliberately splashing chips into the pot.
3. Agreeing to check a hand out when a third player is all-in. Reading a hand for another player at
the showdown before it has been placed face up on the table.
4. Telling anyone to turn a hand face up at the showdown.
5. Revealing the contents of a folded hand before the betting is complete.
6. Do not divulge the contents of a hand during a deal even to someone not in the pot, so you do not
leave any possibility of the information being transmitted to an active player.
7. Needlessly stalling the action of a game.
8. Deliberately discarding hands away from the muck.
9. Cards should be released in a low line of flight, at a moderate rate of speed (not at the dealer's
hands or chip rack).
10. Stacking chips in a manner that interferes with dealing or viewing cards.
11. Making statements or taking action that could unfairly influence the course of play, whether or not the offender is
involved in the pot.
12. Show one, show all. Players are entitled to receive equal access to information about the contents of another player’s
hand.
House Rules
1. No smoking will be allowed at anytime. The host does not need to provide any refreshments, however
you can bring your own refreshments, which can be consumed during the tourney.
2. You are expected to treat the house as if it is your mother’s house
3. Please throw away your trash.
4. Respect the house, the players, and the host, and you will receive the same in return.
5. Come to have a good time.
Betting Rules
1. No string bets.
2. All verbal bets are binding (if you put in more chips, we go by your verbal bet, if you do not
say anything, your bet is whatever you push in to the pot).
3. Players are not allowed to agree to chop the pot/blinds.
4. No collusion with another player.
5. Any wager not all-in must be at least the size of the previous bet or raise in that round